![]() ![]() Disable Store EFB Copies to Texture Only in the Dolphin GUI to avoid any problems. Though Store EFB Copies to Texture Only is forced off by the GameINI, visor issues may still occur if the graphics configuration window is opened during gameplay. The Scan visor will only work if Store EFB Copies to Texture Only is disabled. Enable Compile Shaders Before Starting to avoid this. These shaders are compiled in the background when the game starts, which may cause stuttering for a short period. This allows cached shaders to work across different video backends, platforms, hardware configurations and even Dolphin versions as long as changes aren't made to Dolphin's actual shader pipeline. Since 5.0-6461, Dolphin caches shader pipeline UIDs independently of the video backend and compiles them on game start. Changing GPU, updating GPU drivers, or updating Dolphin may invalidate the shader cache, requiring specialized shaders to be compiled again. Since 5.0-4869, this problem can be solved by enabling ubershaders. For most games shader generation takes only a few milliseconds, but for a few demanding titles, the shaders that they generate are so large that they can result in noticeable stuttering, in severe cases pauses of over a second may occur. Shaders have to be generated though, and since GC/Wii games are not designed to create shaders ahead of time as a PC game would, when a new effect appears Dolphin has to delay the CPU thread while the GPU thread performs the compilation a pause that does not exist on the consoles. Modern computers and mobile systems do not work in this way, requiring the use of shaders as an intermediary so your system's GPU can perform the tasks that the GC and Wii GPU performed directly. The GC and Wii have no concept of shaders - everything is executed directly by the hardware without an intermediate programming language (API). Metroid Prime 2: Echoes (Metroid Prime: Trilogy) is one of the most susceptible titles to shader compilation stuttering. DolphinBar is another viable solution for this problem. It's a problem bound to PC hardware and driver, you can also try Bluetooth Passthrough, or follow this Wii Remote -TR Connection Guide anyhow to avoid the MS Bluetooth stack. Disable Enable Speaker Data to remedy this problem. Pressing a button on the Wii Remote will restore it, but it will disconnect again seconds later. ![]() ![]() When using the MS Bluetooth Stack (the default Bluetooth stack on Windows) the game will think that the Wii Remote is constantly disconnecting. The update also has higher resolution textures, and uses Trilogy's menus, save system, achievements, and unlockable soundtracks.Įmulation Information Constant Wii Remote Disconnects Metroid Prime 2 in Trilogy has been updated with many features from Metroid Prime 3, such as its aiming system, bloom rendering, 16:9 aspect ratio, and reduced difficulty level (to play the original difficulty, play "veteran" instead of normal). ![]() It features Metroid Prime, Metroid Prime 2: Echoes, and Metroid Prime 3: Corruption on a single dual-layer disc. Metroid Prime: Trilogy is an action-adventure video game compilation developed by Retro Studios and published by Nintendo for the Wii video game console. First-person action-adventure, First-person shooter, Action-adventure ![]()
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